I used an Oculus Rift and Felt Like God

oculus rift

Words by Nick Taras.
Photography by Sergey Galyonkin.

As I stood atop an asteroid, mesmerised by the cobalt aura of Earth viewed through an Oculus Rift headset, my meditative state spawned only one thought: “This is what it feels like to be God.”

My “voyage” through space was the penultimate level in a five-minute simulation developed for the virtual reality console known as Rift. Designed by Californian company Oculus VR, inside the Rift goggles you’ll see something so spectacular that Facebook paid $2 billion in March 2014 to acquire it.

Put the mask on and you’ll experience a 360-degree visual display so real that your mind can’t distinguish it from reality. Combine this optical hijacking with headphones, and the Rift is a completely immersive computer-generated adventure.

With such clear definition, the occipital lobe in your brain – responsible for processing vision – tricks your mind into believing that what you’re seeing is real. For decades, futurists predicted that virtual reality would become the next big thing in technology. However, the poor visual quality found in early virtual reality models only drew attention to the oxymoron that is ‘virtual reality.’

So what?” you may be thinking. “My HD TV has killer resolution.” The difference is that you know when you’re staring at your TV screen, whereas the Rift transports you to an environment that responds to your every movement in real time. For example, when I was orbiting Earth, I tilted my head to the left and saw Mars floating in the distance. Then I faced in the opposite direction and the Moon glared back at me. Looking at my shoes, I was presented with the perforated, brown rock of an asteroid. Just like your real vision, you see something different everywhere you look.

Continue reading I used an Oculus Rift and Felt Like God

Interview with Pixel Artist, Mark Bern

By Michael Cunningham.

Mark Bern, born in 1979, is an emerging artist from Zurich, Switzerland. As a teenager, Bern explored the possibilities of image manipulation on his first computer – a Commodore 64, but it is only now, twenty years later, that he has shown his creative output to the public. His digital artworks feature abstract, pixelated forms that borrow various elements from mosaic patterns to cubism; he refers to this unique style as pixel art. We love pixels here at PRISM, so we decided to interview the artist and share his work with you.

PRISM: Hey Mark, thanks for agreeing to do an interview.

Mark: My pleasure.

Pixel art is mostly seen in old school video games, but I’ve never seen it used as a medium for creating abstract artworks such as yours. Have you created a new art genre?

Mark: That’s a good question! As far as I know there is no artist focusing on the same style like I do. My art reflects the modern digital zeitgeist of today’s generation. It is abstract, pixelated, flashy and gaudy. Continue reading Interview with Pixel Artist, Mark Bern